FUR: Research

    Last week, I introduced FUR, a custom set for Magic: the Gathering. I also said that this week would mark the start of Vision, but that's actually skipping a very important step. So instead, this article will briefly explain the stages of Magic: the Gathering design and present some research that will be important to designing the set itself.

    Magic design is formally broken up into three stages: Vision, Integration, and Refinement. In practice, each of these stages takes roughly four months and is performed by a different team. The Vision stage establishes the mechanical focus of the set, defines the emotional resonance that the set is aiming for, and takes a rough pass at the set. The Integration stage cleans up the rough draft, tweaking mechanics and draft themes as well as filling out the high-rarity cards. The Refinement stage optimizes the set, fine-tunes the flavor, and make any last-minute changes needed to address possible issues. Note that world-building starts about halfway through design, and while the design and creative teams work together throughout the process, the Refinement stage is where specific characters, plot elements, and setting details are introduced. If you want to read more about the stages of design, check MaRo's Nuts &  Bolts article on the topic. (Get used to hearing that.)

    There's also a secret fourth musketeer, and that's exploratory design. Exploratory design happens over the course of three months, has a more relaxed pace, and generally starts well before Vision. Exploratory design is all about creating and testing out potential mechanics for the set. As a one-person team, it can be difficult to distinguish between exploratory and Vision design, so I'm going to draw the line at the point where I start filling in the set skeleton. 

    Before even exploratory design, though, there's something that needs to happen: research. For top-down sets (those that start with flavor, genre, or creative before mechanics), this means we need to study the subject at hand: the furry fandom. Most of the information presented here will be from the International Anthropomorphic Research Project via FurScience.

https://furscience.com/wp-content/uploads/2018/02/36-All-Species-1.png

     The table above presents the popularity of different species of fursonas, with data drawn from three studies between 2011 and 2020. Ignoring Hybrid, Mythical, Other, and redundant categories, that gives us this list:


Rank Species Subspecies Colors
1 Wolf Coyote, Arctic, Grey, Jackal, Maned GWB
2 Fox Red, Arctic, Fennec, kitsune, Grey RWG
3 Dog Husky, GSD, Border Collie, Dingo, Dalmation WGR
4 Cat (Big Cat) Tiger, Lion, Snow leopard, Cheetah, Panther GRB
5 Dragon Unique, Western, Eastern, Furry, water RU
6 Cat Tabby, Maine Coon, Calico, Siamese WB
7 Rodent Rat, Bat, Mouse, Weasel, Possum WB
8 Rabbit Lionhead, Dutch, Dwarf, Lop, Giant WG
9 Raccoon
BR
10 Reptile Snake, gator/croc, gecko, chameleon, Komodo UGR
11 Otter
UG
12 Avian Owl, Crow, Penguin, Eagle, Bluejay WUB
13 Bear Panda, Polar, Brown, Black, Grizzly GR
14 Horse Arabian, appaloosa, TN Walking, Clydesdale, Standardbred WG
15 Aquatic Shark, Orca, Dolphin, Whale, Octopus UB
16 Hyena
RB
17 Skunk
BG
18 Dinosaur Velociraptor, Utahraptor, Deinonychus, T-Rex RG
19 Deer White-tail, fallow, red, roe, Reindeer GW
20 Squirrel Gray, Fox, Red, Flying, Douglas GB
21 Ferret
GB
21 Insect
GBW

 

 Note that the colors above are the ones that I think fit the species best in the context of the set, rather than all of the colors that they've appeared in. The colors are also in order of importance rather than the order they would appear on a card. Races like Merfolk, Naga, Minotaurs, etc have been excluded here, because they exist as independent types in Magic and I believe the key to this set is focusing on the animals.

 

Importance of activities within the furry fandom


The above figure presents findings from five studies between 2011 and 2020. Ignoring the one that I promised not to do, that gives us this:


Rank Fandom Activities Colors
1 Art RUB
2 Community WG
3 Acceptance WG
4 Internet Groups UB
5 Conventions W
6 Local Meets GW
7 Writing UR
8 Making Suits WRU
9 MUCK/RP RB
10 Wearing Suits RW
11 Music RU
12 Gaming RB
13 Drama BR


    Altogether, that gives us a rough idea of what the different colors want to be doing. Here's an overview of everything we've covered so far:


W U B R G
Wolf Dragon Wolf Fox Wolf
Fox Reptile Big Cat Dog Fox
Dog Otter Cat Big Cat Dog
Cat Avian Rodent Dragon Big Cat
Mouse Aquatic Raccoon Raccoon Rabbit
Rabbit
Crow/Owl Reptile Reptile
Avian
Aquatic Bear Otter
Horse
Hyena Hyena Bear
Deer
Skunk Dinosaur Horse
Insect
Squirrel
Skunk
 
Ferret
Dinosaur
 
Insect
Deer
 


Squirrel
 


Ferret
        Insect
Community Art Internet Groups Art Community
Acceptance Internet groups MUCK/RP Writing Acceptance
Conventions Writing Gaming Suit making Local Meets
Local Meets Suit making Drama MUCK/RP  
Suit making Music Art
Suit wearing  
Suit wearing

Music  
 

Gaming  
      Drama  


       And that's all the time we have this week. Next week, we'll be putting this research to work as we begin exploratory design. Until then, check out FurScience if you're interested in learning more about the fandom, or watch MaRo's GDC 2016 talk about 20 years of lessons learned while designing Magic.

 

See you again soon!

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